This is a chronological list of films and television programs that have been recognised as being pioneering in their use of computer animation.
Film |
Year |
Notes |
Looker |
1981 |
First CGI human character, Cindy. Also, first use of 3D shaded CGI.[12][13] |
The Works |
1982 |
The New York Institute of Technology Computer Graphics Lab premiered a trailer at SIGGRAPH for their CGI project. This would have been the first feature-length CGI film, but it was never completed. |
Star Trek II: The Wrath of Khan |
1982 |
ILM computer graphics division develops "Genesis Effect", first use of fractal-generated landscape in a film.[14] Bill Reeves leads the Genesis Effect programming team, and creates a new graphics technique called Particle Systems. |
Tron |
1982 |
Extensive use (15 min. fully computer generated) of 3D CGI including the famous Light Cycle sequence.[15] Also includes very early facial animation (for the Master Control Program). |
Rock & Rule |
1983 |
First animated film to use computer graphics.[16] |
The Last Starfighter |
1984 |
Uses CGI for all spaceship shots, replacing traditional models. First use of 'integrated CGI' where the effects are supposed to represent real world objects.[16] |
The Adventures of André and Wally B. |
1984 |
Lucasfilm's computer animation division creates an all-CGI-animated short. The first CGI animation with motion blur effects and squash and stretch motion. |
2010: The Year We Make Contact |
1984 |
Jupiter's turbulent atmosphere is CGI-rendered, mostly during the black spot shots. |
Tony de Peltrie |
1985 |
First CGI-animated human character to express emotion through his face and body language.[17] |
Young Sherlock Holmes |
1985 |
Lucasfilm creates the first photorealistic CGI character, 'stained glass knight' with 10 seconds of screentime.[18][19] |
Dire Straits - Money for Nothing |
1985 |
The first computer-generated music video.[19] The animators would go on to found Mainframe Entertainment. |
Flight of the Navigator |
1986 |
The first use of reflection mapping in a feature film, used for the flying alien spacecraft.[19] |
Labyrinth |
1986 |
First realistic CGI animal.[19] |
Star Trek IV: The Voyage Home |
1986 |
First use of the Cyberware (company) 3D scanner, first 3D morphing.[19] |
Luxo Jr. |
1986 |
First use of shadows in CGI, made with special developed software Renderman. First CGI film to be nominated for an Academy Award. |
Captain Power and the Soldiers of the Future |
1987 |
First TV series to include characters modeled entirely with computers. |
Knightmare |
1987 |
First game show with interaction between humans and computer-generated surroundings. |
Willow |
1988 |
First photorealistic use of morphing effect in a feature film.[20] |
Tin Toy |
1988 |
First computer-animated short film to win an Oscar. |
The Abyss |
1989 |
First digital 3D water effect.[21] |
Indiana Jones and the Last Crusade |
1989 |
First all-digital composite.[21] |
Film |
Year |
Notes |
Die Hard 2 |
1990 |
First digitally-manipulated matte painting.[21] |
RoboCop 2 |
1990 |
First use of real-time computer graphics or "digital puppetry" to create a character in a motion picture.[22] |
Backdraft |
1991 |
First use of photorealistic CGI fire in a motion picture.[22] |
Terminator 2: Judgment Day |
1991 |
First realistic human movements on a CGI character.[21] First use of a personal computer to create major movie 3D effects. |
Death Becomes Her |
1992 |
First human skin CGI software.[21] |
Quarxs |
1993 |
First broadcast series of animated CGI shorts. |
Jurassic Park |
1993 |
First photorealistic CG creatures.[21] |
VeggieTales |
1993 |
First completely computer animated direct-to-video release. |
Babylon 5 |
1993 |
First television series to use CGI as the primary method for its visual effects. First TV use of virtual sets. |
Insektors[23] |
1993 |
First fully computer animated TV series. First use of character animation in a computer animated television series. |
Radioland Murders |
1994 |
First use of virtual CGI sets with live actors.[24] |
ReBoot |
1994 |
First half-hour computer animated TV series.[25] |
The Flintstones |
1994 |
First CGI-rendered fur.[21] |
Waterworld |
1995 |
First realistic CG water.[21] |
Casper |
1995 |
First CGI lead character in feature-length film (preceded Toy Story by six months). First CGI characters to interact realistically with live actors. |
Toy Story |
1995 |
First CGI feature-length animation. |
Dragonheart |
1996 |
First 2D all-CGI backgrounds with live actors. |
Marvin the Martian in 3D |
1997 |
First computer animated movie viewed with 3D glasses. |
Titanic |
1997 |
First wide-release feature film with major elements rendered under the open-source Linux operating system.[26] Also included a number of advances, specifically in the rendering of flowing water. |
A Bugs Life |
1998 |
First ever computer animated widescreen film. |
Invasion: Earth |
1998 |
First major use of digital effects in a British TV series (BBC/Sci-Fi Channel co-production) |
A Little Curious (Bubble Love) |
1999 |
First use of a CGI character on live action video. |
Fight Club |
1999 |
First realistic close-up of detailed facial deformation on a synthetic human. |
The Matrix |
1999 |
First use of CG interpolation in Bullet Time effects. |
Star Wars Episode I: The Phantom Menace |
1999 |
First film to use CG extensively for thousands of shots, including backgrounds, environmental effects, vehicles, and crowds. Several CG characters stood alongside real actors in dozens of shots, making them the first CG "supporting" cast members. |
Film |
Year |
Notes |
Final Fantasy: The Spirits Within |
2001 |
First feature-length digital film to be made based on photorealism and live action principles. The first theatrically released feature film to utilize performance capture (motion capture) for all of its characters actions.[27] |
Jimmy Neutron: Boy Genius |
2001 |
First CGI feature length movie made using off-the-shelf hardware and software. |
The Lord of the Rings: The Fellowship of the Ring |
2001 |
First use of AI for digital actors (using the Massive software developed by Weta Digital). |
The Matrix Reloaded |
2003 |
The Burly Brawl - the first use of "Universal Capture", the combination of dense (rather than point-based) motion capture and per-frame texture capture. |
Gollum from the Lord of the Rings trilogy |
2003 |
First photorealistic motion captured character for a film, Gollum was also the first digital actor to win an award (BFCA), category created for Best Digital Acting Performance |
Able Edwards |
2004 |
First movie shot completely on a green screen using digitally scanned images as backgrounds. |
Sky Captain and the World of Tomorrow |
2004 |
First movie with all-CGI backgrounds and live actors.[28] |
The Polar Express |
2004 |
The second CGI movie that used motion capture for all actors. The first was "Final Fantasy: The Spirits Within" [29] |
Elephants Dream |
2006 |
First CGI short movie released as completely open source. Made with Open Source software, theatrical and DVD release under Creative Commons License.[30] Unique that all 3D models, animatics and software are included on the DVD free for any use. |
Flatland |
2007 |
First CGI feature film to be animated by one person. Made with Lightwave 3D and Adobe After Effects.[31] |
Beowulf |
2007 |
Entirely made in CGI, features motion capture for all actors and has realism as its foremost goal. The largest team ever assembled for an Imageworks-produced movie (as of 2007) generated new animation tools for facial, body, and cloth design especially for the movie, and elements of keyframe animation were incorporated into the movie to capture the facial expressions of the actors and actresses. |
Plumíferos |
2009 |
First CGI feature length movie made using Open Source software for all 3D models, animation, lighting and render process, under Linux operating system. |
Avatar |
2009 |
First full length movie made using performance-capture to create photo-realistic 3D characters and to feature a fully CG 3D photo-realistic world. The first Virtual Art Department (VAD) and complete Virtual Production pipeline was developed by director James Cameron and team to create the film in real-time. |
Coronation Street Live (2010) |
2010 |
First use of CGI in a live broadcast |